"Torment: Tides of Numenera" is a narrative-driven role-playing game developed by inXile Entertainment, set in the rich and imaginative world of Numenera, created by Monte Cook. As a spiritual successor to the cult classic "Planescape: Torment," the game invites players to explore themes of identity, choice, and consequence through a deeply immersive storytelling experience. Players assume the role of the Last Castoff, a being who has inherited the memories and experiences of the previous incarnations of their character, known as the Changing God. This unique premise weaves a complex narrative, allowing players to encounter numerous philosophical dilemmas and characters shaped by the world’s history.
Gameplay emphasizes player choice and consequence, with a rich dialogue system that offers branching paths and multiple ways to influence the story and its inhabitants. Players navigate through a series of interconnected locations filled with intriguing companions, mythical creatures, and enigmatic factions, each with their own motives. The combat system blends traditional role-playing mechanics with elements of strategy and resource management, encouraging players to think critically about their tactics. As they explore the vibrant and bizarre landscapes of Numenera, players engage with its themes, unravel the mysteries of the Changing God, and confront the echoes of their past in a world where the tides of fate can shift with every decision made.